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| Karin LaPadula Home | 3D Environments: Urban/Organic | Concept Art | Paintings & Drawings | Photography | Resume & Demo Reel |

Concept Art * Karin LaPadula
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Sanctuary, composited 2D elements. |
Curio - 2D overlay of trees and water over 3D render. |
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Desert Dune Industrial originally created for Mech5 concept, is a composite of altered building and landscape photos and some Photoshop magic. |
Jaws Natural Bridge Landmark, originally created for Mech5 concept, was created by modifying a photo I took at Arches National Park. |
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Hand carved into rockwall concept for Mech5; done for Microsoft Game Studios. See 3D version of hand created much later with ZBrush (#7). |
ShadowRun Bar Scene, concept originally created for ShadowRun Game. |
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These images are
either created entirely in 2D, or composites of 2D and 3D elements.
Compositing two or more ideas into one visual helps me be creative and
develop my ideas.
I take an image which interests me, then combine it with another in such
a way as to push the boundaries of expectation, and make the scene
look slightly alien or fantastical. The software and hardware I use: Photoshop, Maya, ZBrush, Max, and both traditional (SLR) and digital photography. My art has been shown in fine art galleries, computer conferences Siggraph and Eurographics, has been published in industry magazines, is in several private collections. My digital art also appears in several published A list game titles. These games include Forza2 Motorsport, Mechwarrior4, Microsoft Flight Simulator, Lord of the Rings Tactics, Microsoft Combat Flight Simulator, and soon, Godfather2. For details, see Projects & Resume |
Copyright 2009 Karin LaPadula / Escapist Imagery. All Rights Reserved.