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| Escapist Imagery Home | Digital Fine Art Gallery | 3D Virtual Worlds & 3D Environments | Concept Art | Social & Casual Gaming Art | Paintings & Drawings | Photography | Projects & Resume |
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Karin LaPadula Resume 3D Virtual Worlds * 3D Environments * Concept Art Sausalito, CA * Email: karin at escapistimagery dot com
MY PASSION: Designing and creating 3D virtual worlds, 3D environments, and concept art with impact and edge, while pushing the limits of technology and imagination. Specializing in realism with a fantasy and sci-fi bent.
SUMMARY OF QUALIFICATIONS AND EXPERTISE • Skills range from creating concept art and modeling 3D environments; to building original materials, painting textures, and lighting environments. Environment design emphasis on aesthetics and game play. • Created 3D environment art for six published next generation games, Sony game lobbies, and social/gaming websites:
• Video editing and 2D animation using Adobe Premiere. • Faculty member, part-time evening, Game Art and Design, Art Institute of California, San Francisco. • Tools: Maya 3D • Photoshop • ZBrush • Premiere • HTML • FrontPage • Level editors • Mental Ray • DeepPaint3D • Photography • Traditional art tools • 3D Studio Max on past projects. • Operating systems: PC, UNIX. • Gaming platforms: PC, XBox360, PS3, PSP.
PROFESSIONAL EXPERIENCE 3D ENVIRONMENT ARTIST • CONCEPT ARTIST •WEB IMAGE DESIGNER Escapist Imagery (freelance), Sausalito, CA (and Seattle, WA) 6/2006 – present Create 3D environment art, models, textures, concept art, and 2D animation on a project basis. Includes work for: Electronic Arts (3D environments), Millions of Us (3D game lobbies), Jasmine’s Club (3D environments for casual gameing website ), Amaze Entertainment (PSP lighting), Microsoft Product Group (hand held logos), ShadowRun Online (3D illustration). Maya 3D, ZBrush, 3D Studio Max, Photoshop, Premiere, HTML, FrontPage.
FACULTY MEMBER: GAME ART AND DESIGN, Bachelors and Masters Programs Art Institute of CA, San Francisco; Art Institute of Seattle Seattle, WA and San Francisco, CA 6/2004 - present Designed curriculum for, and have taught 3D environment creation, architecture and modeling, concept art, materials and lighting, and color theory. (Part time,evening.)
3D ENVIRONMENT ARTIST • CONCEPT ARTIST • TEXTURE ARTIST Microsoft Game Studios, Microsoft Corporation, Redmond, WA 1/1999 - 4/2004; 10/2005 - 7/2006 · Forza2 Motorsport: Creation of 3D environments for Xbox 360 racing game. Modeled and textured trees, vegetation, buildings, fences, skydomes, and racetracks. High resolution texture creation of color, normal, and specular maps. Skydome painting. Custom shader and material creation. Problem solving, teamwork. 3D Studio Max, Photoshop, Deep Paint3D, Xbox 360. · MechWarrior: Designed, modeled, textured, and lit earth-like and alien 3D environments. Created unique landmarks for navigation. Painted textures, skies, and backgrounds. Created concept art. Developed tool feature specifications. Team won PC World’s Sci-Fi Game of the Year. 3D Studio Max, Photoshop, level editing tools. · Microsoft Combat Flight Simulator: Modeled, and painted textures for destroyed aircraft and buildings. SoftImage, Photoshop. · Microsoft Flight Simulator: Modeled and textured landmark buildings, including the National Gallery of Art, in DC. Created aerial terrain textures. Technical duties in getting art into the game engine. SoftImage, Photoshop, DOS scripts. · Mythica: Created 3D environments for Norse mythology-based MMORP PC game; modeled, textured, added lighting and atmosphere. Maya 3D, Photoshop, proprietary level editing and pipeline tools. (Cancelled.)
3D VIRTUAL WORLD DESIGNER • 3D MODELER • ANIMATOR • TEXTURE ARTIST Lockheed Martin Advanced Simulation, Bellevue, WA 1987 - 1998 Created 3D virtual worlds for pioneering SIMNET networked simulation project. Built terrain, structures, vehicles, vegetation and FX animations. Developed techniques for increasing environment realism. Created prototypes using experimental methods. Proprietary 3D 3D software tools, Photoshop.
EDUCATION BA, Fine and Applied Art, Cornish College of the Arts, Seattle, WA. BS, Marketing, University of Maryland, College Park, MD. Masters, Education, City University Albright School of Education, Bellevue, WA, focus on digital art technologies and fostering creativity.
PROFESSIONAL ASSOCIATIONS Member, Academy of Interactive Arts and Sciences.
ART EXHIBITIONS AND ART PUBLICATION - Faculty Show, Art Institute of California, 2/2008. - Digital art show, SeaCompression (Seattle Burning Man event), 12/2005. - Vertical World, paintings of Northwest climbing destinations, Seattle, WA, 5/2004 - Cornish College of the Arts Alumni Show, Cornish College, Seattle, WA, 9/99 - 11th National Computer Art Invitational, Eastern WA University, Cheney, WA 1/98 - Metropolis Gallery of Contemporary Art, solo digital art show, Seattle, WA, 1/95 - Washington DC Apple Pi Magazine, digital work featured, 10/95 - Computer Graphics World Magazine, Portfolio section featured work, 1/93 - Defense News Magazine, virtual reality image showcased, 3/93 - Eurographics '91 digital art show, Vienna, Austria, 9/91 - SIGGRAPH 1987, digital art show, Anaheim, CA, 7/87
NEA-sponsored grant, through Seattle Art Museum’s OpenStudio Project, to learn HTML, mentor others, create website and online gallery, www.escapistimagery.com.
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Copyright 2009 Karin LaPadula / Escapist Imagery. All Rights Reserved.