Karin LaPadula Home 3D Environments: architectural/ Organic Concept Art & Illustration TEXTURE SETS & wIREFRAMES 3D Scientific Visualization Social GAMe ART / Flash aNIMATION Resume & Demo Reel

Resume:  KARIN LaPADULA

3D Environment artist  *  TEXTURE PAINTER  *  concept artist 

Email:  karin at escapistimagery dot com      

My passion:  Designing and building next generation 3D game environments - both architectural and natural - which are visually compelling, have edge and atmosphere, and push technology and art to the limit.

SUMMARY OF QUALIFICATIONS AND EXPERTISE

·         Skills range from designing and building architectural and organic 3D worlds; to painting original textures and backgrounds, creating shaders, 2D and 3D animation, video editing, Mental Ray rendering, concept art, and creating casual game art for the web. 

·         Created 3D environments, textures, shaders, and/or concept art for the following:

  • Electronic Arts:   3D environment art for Godfather2 (PS3).

  • Microsoft Game Studios:  3D environments for Forza2 Motorsports, Mechwarrior4: Vengeance, Microsoft Flight Simulator, Microsoft Combat Flight Simulator (Xbox360, PC).  

  • Mind Control Software:  3D concept art for updated Oasis game proposal.

  • Eveo:  3D concept art and shader development for 3D animations.

  • Stratogon Entertainment:  3D environments for casual gaming site Jasmine-Club.com.

  • Sony PlayStation Home:  3D game lobbies for Far Cry2 and SOCOM (PS3).

  • Amaze Entertainment:  Lighting for Lord of the Rings Tactics (PSP). 

·         At Lockheed Advanced Simulation:  3D environments, props, and FX for real time simulation.   

·         Tools:  Maya, ZBrush, Photoshop, Flash, Mental Ray, FrontPage, Premiere, pen and ink.

·         Platforms:  Xbox360, PlayStation, PSP, PC, Web.   Unix and PC operating systems.

 

PROFESSIONAL EXPERIENCE

 

3D ENVIRONMENT ARTIST  •  TEXTURE PAINTER  •  CONCEPT ARTIST    ART DIRECTOR

Escapist Imagery,  Sausalito, CA   (freelance business)                                   7/2006 – present

Concept art, texture painting, 3D modeling, environment creation, and art direction on a freelance basis.  Projects:  3D environment art and concept art to support updated Oasis game proposal at Mind Control SW.  Game proposal art for other companies (cannot list due to NDAs).  Flash animation for non-profit PIMC.  Texture and shader development, concept art, and 3D environments for biomedical animations at Eveo.  Concept art and 3D environments for social gaming website jasmine-club.com for Stratogon Entertainment. 3D game lobbies for Sony PlayStation Home's SOCOM and Far Cry2.  Buildings, materials, lighting, LODs for openworld Godfather2 at Electronic Arts.   Lit most levels of LOTR Tactics for Amaze Entertainment.  Maya, Mental Ray, Photoshop, ZBrush, Flash, Premiere, HTML/FrontPage. 

 

FACULTY MEMBER:  GAME ART AND DESIGN, 

Art Institute of California, Media Arts and Animation Department

Art Institute of Seattle, Game Art and Design Department

San Francisco, CA and Seattle, WA and          (PT evening)                            6/2004 – 6/2008; 1/2010 - present

Currently teach in the masters' program for the Media Arts and Animation Department.   Focus on materials, texture creation, and lighting.  Also mentor and art direct the masters' students in their animation theses.  In the past, have taught 3D environment creation, architecture and modeling, FX creation, and color theory in the Game Art and Design Department undergraduate program.  Maya, Photoshop, ZBrush.

 

3D ENVIRONMENT ARTIST • CONCEPT ARTIST • TEXTURE PAINTER

Microsoft Game Studios, Redmond, WA                                                          1/1999 - 4/2004;   10/2005 - 7/2006

·         Forza2 Motorsport:  Creation of 3D environments for realistic Xbox 360 racing game.  Modeling and texture painting of trees, buildings, fences, race day vehicles, and racetracks.   Skydome and background painting.  High resolution texture and shader creation.  Art pipeline and game engine problem solving.  3D Max, Photoshop, Deep Paint3D.

·         MechWarrior4:  Designed, built and lit all alpine and swamp environments in game.    Terrain sculpting for each level.  Painted textures, skies, and backgrounds; rendered light maps.  Worked with designers in creating maps to support game play.  Created unique landmarks for navigation.  Developed tool feature specifications for in-house level editor.  Team won PC World’s Sci-Fi Game of the Year.  3D Max, Photoshop, proprietary level editing tools.

·         Microsoft Combat Flight Simulator:  Modeled destroyed buildings and aircraft; painted and applied accompanying textures.  Tools:  SoftImage/XSI, Photoshop.

·         Microsoft Flight Simulator:  Modeled and textured landmark buildings, including the National Gallery of Art and Italian villas.  Created aerial terrain textures.  Technical duties of writing scripts for getting art into the game engine.  Tools:  SoftImage/XSI, Photoshop, DOS scripts.

·         Mythica:  Created detailed 3D terrain environments and dungeons for Norse mythology-based MMO game; modeled, textured, added lighting and atmosphere.  Helped write specs on proprietary level editor.  (Cancelled.)  Maya, Photoshop, in-house level editing/pipeline tools.

 

3D VIRTUAL WORLD DESIGNER • 3D MODELER • TEXTURE PAINTER • ANIMATOR

Lockheed Martin Advanced Simulation, Bellevue, WA                                1987 - 1998

Created 3D virtual worlds and FX for pioneering SIMNET networked simulation project.  Modeled terrain, built structures, vehicles, and vegetation for real world locations.  Developed techniques for increasing virtual environment realism.  Created prototypes using experimental methods.  UNIX, proprietary 3D software tools.

 

EDUCATION

BA, Fine and Applied Art, Cornish College of the Arts, Seattle, WA.

BS, Marketing, University of Maryland, College Park, MD.

Masters, Education, focus on digital art technologies and fostering creativity. City University Albright School of Education, Bellevue, WA.

 

PROFESSIONAL ASSOCIATIONS

- Member, Academy of Interactive Arts and Sciences.

 

ART EXHIBITIONS AND ART PUBLICATION  Karin's Digital Fine Art Gallery

- Faculty Show, Art Institute of California, 2/2008.

- 11th National Computer Art Invitational, Eastern WA University, Cheney, WA 1/98

- Metropolis Gallery of Contemporary Art, solo digital art show, Seattle, WA, 1/95

- Washington DC Apple Pi Magazine, digital work featured, 10/95

- Computer Graphics World Magazine, Portfolio section featured work, 1/93

- Defense News Magazine, virtual reality image showcased, 3/93

- Eurographics '91 digital art show, Vienna, Austria, 9/91

- SIGGRAPH 1987, digital art show, Anaheim, CA, 7/87

 


GRANTS:  NEA-sponsored grant, through Seattle Art Museum’s OpenStudio Project, to learn HTML, mentor others, and create website and online gallery, www.escapistimagery.com
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Calendars and Prints

Karin's Digital Fine Art Gallery

This website designed and created by Karin, including all background textures, and video editing on demo reel.

Copyright 2010 Karin LaPadula / Escapist Imagery. All Rights Reserved.