My passion:
Designing and building
next generation 3D game environments - both architectural and
natural - which are visually compelling, have edge and
atmosphere, and push technology and art to the limit.
SUMMARY OF QUALIFICATIONS AND EXPERTISE
·
Skills range from designing and building architectural and
organic 3D worlds; to painting original textures and
backgrounds, creating shaders, 2D and 3D animation,
video editing, Mental Ray rendering, concept art, and creating
casual game art for the web.
·
Created 3D environments, textures, shaders, and/or concept art
for the following:
-
Electronic Arts: 3D environment art for
Godfather2 (PS3).
-
Microsoft
Game Studios: 3D environments for Forza2 Motorsports,
Mechwarrior4: Vengeance, Microsoft Flight Simulator,
Microsoft Combat Flight Simulator (Xbox360, PC).
-
Mind Control Software: 3D concept art for updated Oasis
game proposal.
-
Eveo: 3D concept art and shader development
for 3D animations.
-
Stratogon Entertainment: 3D environments for casual
gaming site Jasmine-Club.com.
-
Sony
PlayStation Home: 3D game lobbies for Far Cry2 and SOCOM (PS3).
-
Amaze
Entertainment: Lighting for Lord of the Rings Tactics
(PSP).
·
At Lockheed Advanced Simulation: 3D environments, props,
and FX for real time simulation.
·
Tools:
Maya, ZBrush,
Photoshop, Flash,
Mental Ray,
FrontPage, Premiere,
pen and ink.
·
Platforms:
Xbox360, PlayStation, PSP, PC, Web. Unix and PC operating
systems.
PROFESSIONAL EXPERIENCE
3D ENVIRONMENT ARTIST
ZeniMax Online Studios
,
Hunt Valley, MD
5/24/10 – present
Organic and structural 3D environment art for really exciting
but unannounced title.
3D Studio Max, Photoshop, ZBrush.
3D ENVIRONMENT ARTIST • CONCEPT ARTIST • TEXTURE PAINTER
Escapist Imagery,
Sausalito, CA (freelance business) 7/2006 – present
Concept art, texture painting, 3D modeling, environment
creation, and art direction on a freelance basis. Projects:
Game proposal art for two game companies (cannot list due to NDAs).
3D environment art and concept art to support updated Oasis game
proposal for Mind Control SW. Texture and shader development,
concept art, and 3D environments for biomedical
animations at Eveo. Concept
art and 3D environments for social gaming website jasmine-club.com
for
Stratogon Entertainment.
3D game lobbies for
Sony PlayStation Home's SOCOM
and Far Cry2. Buildings, materials, lighting, LODs for openworld Godfather2
at
Electronic Arts. Lit
most levels of LOTR Tactics
for Amaze Entertainment. Maya, Mental Ray,
Photoshop, ZBrush, 3D Studio Max, Flash, Premiere,
HTML/FrontPage.
FACULTY MEMBER: GAME ART AND DESIGN,
Art Institute of California, Media Arts and Animation Department;
San Francisco, CA;
and
Art Institute of Seattle, Seattle, WA
(PT
evening) 6/2004 – 6/2008; 1/2010 -
4/2010
Taught in both the masters' and bachelors' degee programs,
curriculum focusing on 3D environment creation, materials, lighting.
Mentored and art directed the masters'
students in their animation theses. Classes
taught: 3D environment creation, architecture and modeling,
Materials and Lighting, FX
creation, and color theory. Maya, Photoshop, ZBrush.
3D ENVIRONMENT ARTIST • CONCEPT ARTIST • TEXTURE PAINTER
Microsoft Game Studios,
Redmond, WA 1/1999 - 4/2004; 10/2005 - 7/2006
·
Forza2 Motorsport:
Creation of 3D environments for realistic Xbox 360 racing game.
Modeling and texture painting of trees, buildings, fences, race
day vehicles, and racetracks. Skydome and background
painting. High resolution texture and shader creation.
Art pipeline and game engine problem solving. 3D Max,
Photoshop, Deep Paint3D.
·
MechWarrior4:
Designed, built and lit all alpine and swamp environments in
game. Terrain sculpting for each level.
Painted textures, skies, and backgrounds; rendered light maps.
Worked with designers in creating maps to support game play.
Created unique landmarks for navigation. Developed tool
feature specifications for in-house level editor.
Team won PC World’s
Sci-Fi Game of the Year. 3D
Max, Photoshop, proprietary level editing tools.
·
Microsoft Combat Flight Simulator:
Modeled destroyed buildings and aircraft; painted and applied
accompanying textures. Tools: SoftImage/XSI,
Photoshop.
·
Microsoft Flight Simulator:
Modeled and textured landmark buildings, including the National
Gallery of Art and Italian villas. Created aerial terrain
textures. Technical duties of writing scripts for getting
art into the game engine. Tools: SoftImage/XSI,
Photoshop, DOS scripts.
·
Mythica:
Created detailed 3D terrain environments and dungeons for Norse
mythology-based MMO game; modeled, textured, added lighting and
atmosphere. Helped write specs on proprietary level
editor. (Cancelled.) Maya, Photoshop, in-house level
editing/pipeline tools.
3D VIRTUAL WORLD DESIGNER • 3D MODELER • TEXTURE PAINTER
• ANIMATOR
Lockheed Martin Advanced Simulation,
Bellevue, WA
1987 - 1998
Created 3D virtual worlds and FX for pioneering SIMNET networked
simulation project. Modeled terrain, built structures,
vehicles, and vegetation for real world locations.
Developed techniques for increasing virtual environment realism.
Created prototypes using experimental methods. UNIX,
proprietary 3D software tools.
EDUCATION
BA, Fine and Applied Art,
Cornish College of the Arts, Seattle, WA.
BS, Marketing,
University of Maryland, College Park, MD.
Masters, Education,
focus on digital art technologies and fostering creativity. City
University Albright School of Education, Bellevue, WA.
PROFESSIONAL ASSOCIATIONS
-
Member, Academy of Interactive Arts and Sciences.
ART EXHIBITIONS AND ART PUBLICATION
Karin's Digital Fine Art Gallery
- Faculty Show, Art Institute of California, 2/2008.
- 11th National Computer Art Invitational, Eastern WA
University, Cheney, WA 1/98
- Metropolis Gallery of Contemporary Art, solo digital art show,
Seattle, WA, 1/95
- Washington DC Apple Pi Magazine, digital work featured, 10/95
- Computer Graphics World Magazine, Portfolio section featured
work, 1/93
- Defense News Magazine, virtual reality image showcased, 3/93
- Eurographics '91 digital art show, Vienna, Austria, 9/91
- SIGGRAPH 1987, digital art show, Anaheim, CA, 7/87
GRANTS: NEA-sponsored grant, through Seattle Art
Museum’s OpenStudio Project, to learn HTML, mentor others, and
create website and online gallery,
www.escapistimagery.com.