|Karin LaPadula Home||3D Environments: architectural & Organic||Wireframes, Textures, High res sculpts||skies||Concept Art||sketchbook Photography bOOK iLLUSTRATIONS||Resume|
skies for elder scrolls, Forza2, and personal work * Karin LaPadula
Art Station High Res Portfolio: https://www.artstation.com/karmicsiren
|Elder Scrolls: Tamriel Unlimited: Sky for Aurora Borealis. Painted and animated sky; worked with programmers to figure out how to simulate realistic aurora within the confines of our system. Other team members built the buildings and trees. Tools: Proprietary sky/weather system, Max, Photoshop.||Elder Scrolls: Tamriel Unlimited: Sky for magical Daedric Realm. Painted the sky and animated the galaxy. Other team members built the structures. Tools: Proprietary sky/weather system, Max, Photoshop.|
|Elder Scrolls: Tamriel Unlimited: Sky and duststorm FX for Alkir desert zone. I also created rain and snow FX. Tools: Proprietary sky/weather system, Max, Photoshop.||Forza2 Motorsport, Microsoft: Painted this sky dome, and many of the other skies in Forza2. Built about half the trees in the scene as well - the trees with the dark brown trunks. Tools: 3D Max, Deep Paint 3D, Photoshop.|
|Personal work: 3D Concept art features 2 skies; one foreground and one background.||Personal work: A shattered sky reveals an alternate universe.|
I've painted skies for most projects on which I've worked.
On Elders Scrolls, I was part of the sky system development team. |
I created all elements of the scenes above, except where a scene was a group effort and contributions are specifically noted.
All screenshots identified as Elder Scrolls Online are copyright ZeniMax Media Inc.
Copyright 2019 Karin LaPadula / Escapist 3D Imagery. All Rights Reserved.