Karin LaPadula Home 3D Environments: architectural & Organic Wireframes,  Textures, High res Sculpts skies Concept Art  sketchbook Photography bOOK iLLUSTRATIONS Resume

3D  Environments:  architectural & Organic *   Karin LaPadula

Art Station High Res Portfolio:  https://www.artstation.com/karmicsiren

All models and textures, including skies, created by Karin LaPadula, unless otherwise indicated, as some screenshots were a team effort.


Personal work:  Weathered tree and rocks.  Tools:   Maya, ZBrush, Substance Painter, Photoshop. Personal work:  Industrial Gothic quest environment.  Tools:   Maya, ZBrush, Substance Painter, Photoshop.
Personal work:  Reptile Telescope.   I designed the telescope around reptile-like forms.  I used Substance to add the embossing and create the metals.  Tools:   Maya, Substance Painter, ZBrush, Photoshop. Personal work:  Reptile Telescope.   Tools:   Maya, Substance Painter, ZBrush, Photoshop.
Personal work:  Industrial Gothic substance pass on front piece.  Tools:   Maya, ZBrush, Substance Painter, Photoshop. Personal work:  Observatory.  Tools:   Maya, ZBrush, Substance Painter, Photoshop.
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Pilings with attitude I modeled and textured for Thieves Guild harbor.  The chains and ropes were created with normal maps on planes.  Other team members made the buildings.  Tools:  Max, ZBrush, XNormal, Quixel, Photoshop.     Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Dark Brotherhood Garlas Agea statue I modeled and textured with ZBrush.    Tri count limit was 25,000.   Wireframe:  Creative Process page.  Tools:  Max, ZBrush, XNormal, Quixel, Photoshop. 
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:   Joshua trees for Alkir Desert  in test area.  The frawns are alphas.  Tools:  Max, Photoshop, Quixel. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Dowry chest I modeled and textured for Thieves Guild.  The texture was baked down from  high res ZBrush sculpts of the bird and other shapes.  For the wireframe and high res source, check out my Creative Process page.  Dowry chest concept by the incomparable Mat Weathers.  Tools:  Max, ZBrush, XNormal, Quixel, Photoshop.
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Some of the many leafless tree types I built for Elder Scrolls.   Tools:  Max, ZBrush, Photoshop. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Dowry chest variation, and metal and ceramic vases I modeled and textured for Thieves Guild.  The textures were baked down from  high res ZBrush sculpts.  Dowry chest concept by Mat Weathers.  Tools:  Max, ZBrush, XNormal, Quixel, Photoshop. 
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios.  Bristlecone Pine for Wrothgar zone.   Tools:  Max, ZBrush, Photoshop. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:   Order of the Hour banner sculptures and banners.  Dragon sculpts and fabric/stitches made with ZBrush.    Tools:  Max, ZBrush, Quixel, Marvelous Designer, Photoshop. 
Microsoft Analog Studio:  Corporate garden inside VR environment.  Tools:   Maya, ZBrush, Substance Painter.    Personal work:  Pointed rock Substance Pass.  Tools:   Substance Painter, ZBrush.   
Personal work:  3D render of gnarled tree.  My tree construction methods have evolved greatly over the projects I've work on - from Mechwarrrior4's billboards to Forza2's semi-realistic 3D trees, to Elder Scrolls and my own realistic 3D trees.   Tools:  Max, Photoshop. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:   Joshua trees for Alkir Desert  in evening light.  The frawns are alphas.  Tools:  Max, Photoshop, Quixel.
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Bosmer Temple, woven with "live" trees, close-up.  Tools:   Max, ZBrush, XNormal,  Photoshop. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Bosmer Temple, woven with "live" trees.  I modeled it in eigthss, rotated the parts, then added some random elements to each segment.  Tools:   Max, ZBrush, XNormal,  Photoshop.  
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios: Clockwork City Kwama Stone Resonator.  Tools:  ZBrush, Max, Substance Painter, Photoshop. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  "Kinetic Resonator" machine for Clockwork City DLC.  Tools:  ZBrush, Max, Quixel, Photoshop.
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:   Banners and tapestries for various factions in the game.  Tools:   Max, ZBRush, Quixel, Photoshop, Marvelous Designer for some folds. Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Waterfall design.  I designed and built waterfall sets for several zones in the game.  I created and animated the water textures.  Another team member built the rocks.  Tools:   Max, Photoshop.   
Forza2 Motorsport, Microsoft:   Trees I modeled (brown trunks) and skydome I painted for Mugello, using photos taken from the actual track.  I also created the grass textures and fence.  For more skies, visit my sky page  Tools:  3D Max, Deep Paint 3D, Photoshop.   Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Destroyed building for Clockwork City DLC.  Another team member modeled the intact structure; I modeled this destroyed version.    Tools:  ZBrush, Max, Substance Painter, Photoshop.
Personal work:  Beacon, a 3D environment I designed and built for one of my calendars.    Tools:  Maya, ZBrush , Photoshop, Mental Ray for lighting.  Personal work:   Flying into Day, built for my 2018 calendar.    I'm interested in dual realities; my personal work usually reflects this. I added some atmospheric effects with compositing.   Tools:  Max, Mental Ray, ZBrush, XNormal, Quixel, Photoshop. 
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Hi res potion goblets I built for the Elder Scrolls Online Crown Store.  Tools:  Max, ZBrush, XNormal, Quixel, Photoshop.  Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios:  Sky for magical Daedric Realm.  Painted the sky and animated the galaxy.  For more skies, I painted for Elder Scrolls and Forza2, visit my sky page.  Tools:  Proprietary sky/weather system, Max, Photoshop. 
Elder Scrolls:  Tamriel Unlimited, ZeniMax Online Studios: One of a set of 24 Talevanni tomb markers, all with different sculpts and symbols.  Tools:  ZBrush, Max, Substance Painter, Photoshop. Personal work:   Stone pterodactyl statue for fountain with Substance pass.   Tools:  ZBrush. 
Microsoft Analog Studio:  Madrona tree trunk for Cliff House Mixed Reality environment.  I rebuilt a previous model with ZBrush and Substance.  My new model had to fit in the old model's footprint, which is wrapped on top a rock.  Tools:  ZBrush, Maya, Substance Painter, Photoshop. Personal work:   Dragon head.   Tools:  ZBrush.

3D Environments:  architectural and Organic

All screenshots identified as Elder Scrolls Online are copyright ZeniMax Media Inc.

Email:  karin at escapistimagery dot com

Copyright 2019 Karin LaPadula / Escapist 3D Imagery. All Rights Reserved.